Choose an example¶
The included scenes build from a few greetings to a small adventure. Play them first, then open the Rule Editor and change one thing you noticed.
Before opening them, follow the example setup. The rendered scenes use URP and content packs bundled with Game Creator Core. They do not require optional Game Creator Dialogue or Inventory modules.
| Start with | What you will learn |
|---|---|
| 1. Hello Rule | A first meeting, a returning response and a history-based interruption |
| 2. Rules Playground | How small changes in world state affect the chosen response |
| 3. Crossroads Outpost | Responses that change the world and open up the next step |
| 4. Market Adventure | Contextual conversations, item use and more than one route through a puzzle |
A useful way to explore¶
- Play long enough to find one response that interests you.
- Leave Play Mode and find that Rule in the Rule Editor.
- Read its mandatory criteria before reading its instructions.
- Change one line or one condition.
- Play again with Rule Trace open.
Keep a copy of the original scene before experimenting. Demo-specific instructions and presentation components belong to these examples; they are not required parts of every Story Engine project.