A storytelling tool for Game Creator 2
Let your world
have a story to tell.
A guard remembers a kindness. A companion notices the rain. A whole market reacts when the lights go out.
Write the moments you want players to discover. Story Engine chooses the response that fits what is happening in your game.
Made for designers, writers, artists and curious game makers.
One character. Different moments.
Give the guard a reason
to say something different.
You do not have to write a new conversation from scratch every time the world changes. Add a response and describe when it belongs.
"New face, eh? Keep to the main road until you know your way around."
First meetingThe player has arrived at the gate and has not met this guard before.
Same character, a different response. Build this kind of greeting
Start with a moment worth making
When this is true, let this happen.
Describe the situation
Has the player visited before? Is it raining? Did they return the borrowed tools? Choose the facts that matter to this moment.
Create the response
Write a line, open a gate, play an animation or change a quest. A Rule runs the Game Creator instructions you put inside it.
Ask when it matters
When the player interacts, enters a place or reaches a turning point, ask the Story Director to choose a matching Rule.
An authoring space inside Unity
Keep the situation
and the response together.
The Rule Editor brings your story moments into one place. Give each one a name, set its conditions and shape what happens next.
When something surprises you during play, Rule Trace explains what was chosen and which conditions passed or failed.
Meet the Rule Editor
More than a conversation
What will your world notice?
A familiar face
First meetings, returning visitors, little comments and relationships that show in the way people speak.
Make a changing greeting GuidanceA nudge, when it helps
A companion can notice what the player has tried and suggest the next useful step without repeating the same advice.
Write a contextual hint The worldA change everyone feels
Let weather, a broken power supply or a player's choice change what can happen around them.
Create a world reactionLearn by playing, then change something
Four examples to take apart.
Start with a greeting. Work up to a small adventure with people, objects and more than one way through.
Hello Rule
Meet once. Greet again. Wear out your welcome.
Rules Playground
A hat, the time of day and a plant with something to say.
Crossroads Outpost
A gate, a hearth and a shrine. One action changes the next.
Market Adventure
Restore the power, earn some trust and find a way past the guard.
Pull up a chair
Start with one small story.
The first lesson takes you from an empty Rule to a response you can try in Play Mode.
Start learning Story EngineRequires Game Creator 2 Core. Check your Unity version